Our quest begins simply, we're developers who mine for new mechanics, stories and universal fun for our videogames...

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Some of the greatest milestones in gaming come from creative modding and happy accidents. Team Fortress, Counter Strike, Minecraft, Plants vs Zombies and MOBAs... All of these happened thanks to small teams having fun.
We boil diverse skills, kind personalities, and shrewd business wit in our cauldron to produce quality magic. This blend is used in product strategy, game mechanics design and engineering, music composition, storytelling, and economics.
We are children of the first gaming and digital generation who love to explore frontiers while honoring past legends. We pursue new possibilities in interactive narratives while we remember the joys of our favorite titles.
Above all, we poke dragons and solve problems without fear, finding our way out of dungeons and exploiting the weaknesses of big obstacles. From casual to serious, from single-player to MMO, we've grinded our way through 25 years of gaming history. And we're excited to contribute to this artform's future.
We collaborate from Frankfurt am Main, Hong Kong, L.A. and NYc

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Harald is the founder of this outfit. A designer with a background in computer sciences and economics, his products received the German Design Award and the IF Award.
At age 8, he discovered Basic and fumbled together some mini-games. He hasn't stopped analyzing and designing concepts for games ever since. ATARI and NES were his foundations, along with tabletops he cherishes like Shadowrun and EarthDawn.
He's the unrelenting game mechanics designer in our team, grinding for ways to implement that ‘something,’ we all fell in love with back in the classic days -- especially for new generations of video game outcasts.

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Yannic is a long term student knowledgeable in diverse fields ranging from physics, biology, teaching, to computer science or engineering.
A childhood friend of Harald's, they would meet after school to throw code together and he's been into programming ever since. Within a few years, he had taken his passion for fixing and producing bugs and turned it into his beloved craft.
Yannic has played a broad variety of pc games and laughs when getting banned for (accused) cheating, (lazy) automatization or (pure) ownage!!!!!!!11111

As the backend engineer of our team, he presses our crazy ideas into software. He also does all console work on our servers and maintains our mad world so it's up and running.

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Alejo sees logic in shape and color. With a formal background in product and interaction design, he focused on product strategy, ideation, and innovation; performing as an information architect, visual, interaction, and user experience designer in the tech and telecomm industries.
He's loved comic books and sketched his imagination since his childhood, when he also first encountered videogames. Since then, his love of graphics, action and adventure has taken him from the Atari 2600, NES, PC and Mobile, to today's consoles and indie games.
As our aesthetics specialist, he bends graphics to match gameplay and world logic, pushing every pixel to its place.

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Goran is our Master Builder. A self-taught coder, he spends lots of time learning and discovering stuff, so we often call him, ‘Mr. Wikipedia.’
At the age of fourteen, he developed his first production critical software and has worked on world renowned products for the printing industry ever since.

Age of Empires and Rome Total War top his favorite classics, where he has crunched countless armies with infinite waves of sword and doom. When he isn't dominating maps, he hammers lines of code into sweet submission.
Goran uses the highest possible programming standards, keeping it all together thanks to his passion for quality code engineering and great software architecture.

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Bash is our wordsmith, hardened in the trenches of advertising over the last decade. He's written for thousands of companies across the Americas and moonlighted as a gaming reporter in Latin America.
His favorite titles include --in no particular order-- Zelda, FF, C&C, Blizzard titles, and anything that involves leveling up.
He works with our master builders developing all the game lore we can muster, and he ensures we don't have to worry about communicating the company's vision. Our Verbal Mercenary, he works to ensure our gamers get clear language and communication.

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Eddie is our sound man and he's made noise since his past life. He took up the guitar at age 6 and has since dabbled in everything from Colombian Vallenatos to Mississippi Blues and classic compositions.
He has engineered and mixed for top billboard artists and indie artists, with additional compositions for TV and Radio ad campaigns.

His love of video games became an addiction by age 16. Everquest, WoW, and Civilization were some of the titles that contributed to his bad school grades.
He is our sound engineer and he composes the sounds and music in our games.

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